As of this week we are 6 people working full time on this game project plus many others doing part time work and a great many others helping us with their time, enthusiasm, opinions and encouragements by testing the game and challenging our decisions every step of the way.
We have built an amazing team and we are so thankful to everyone who has helped Burrito Studio. Much work still needs to be done, but we can confidently say that we are halfway to a first game release and that things are in full motion!
As we start this blog it seems a good opportunity to take a look back to where we started and the challenges we had to overcome.
For now we will just make a quick overview of the crazy helter-skelter that has been the last six months, but we hope that underlying the process of building a small company from scratch will get people interested and that we will receive many specific questions on the challenges we had or are yet to overcome. Please feel free to drop some comments and questions; we’d love to read and answer them!
This story has two
prologues I guess, two branches that merge together.
At the tip of one
branch you have Alex that is in the process of leaving a big game company where he
had been a programmer for a little less than 8 years and got promoted into
entry-level management. It was a very
big company with AAA productions where dozens or even hundreds of people could
be working on a title at the same time.
The challenges were greats and the team he was managing was amazing, but he felt somewhat distant to the real production & creativity issues involved
in building a video game. Without a
clear path ahead of him to get more involved and feeling slowly sucked-in into
more abstract programming work / middle-management grounds, Alex made a leap of
faith and decided to quit and try other projects on his own.
On the other branch leading
to this story you have Jonathan and Maude, the two other co-founders of Burrito Studio, that have
been living together for a while and shared many dreams & ambitions. Six months ago, Jonathan had just finished a music
degree and was looking to undertake his next artistic project. As an avid gamer, he always had some game
stories and ideas at the back of his mind, and had the idea of positioning
himself in the game industry in the sound design field. As for Maude, she is a talented graphic
artist currently studying 2D animation and did some contractual work for game companies. Maude and Jonathan started sharing ideas
about a game world and some gameplay mechanics.
This grew into a pet project.
When the three of them had their first discussions about this game project,
they already had some concept art in place, a basic narrative framework and
about two dozen pages of game rules ideas.
So we have Alex leaving his game programming job and going freelance on one side, and Jonathan and Maude
having their part-time game project on the other. They all lived in
Montreal not that far from each other and had some very fun evenings with a few
drinks, talking about the good ol’ days and the future days and projects to
come. Alex shared his feelings about his job, and Jonathan and Maude shared
their game project idea.
It seemed there was an
opportunity to start something here.
Back then, we never thought it would grow very big. Alex thought he could
maybe kick-start Jonathan and Maude, give them a few pointers about game
integration in Unity, maybe work a basic framework with them and get involved
in their pet project as a part-time hobby. And that would be a fun side-project.
But as we all started
to get slowly involved, I guess we all started to
really enjoy ourselves. That’s as simple
as that, the basic cornerstone of our venture.
Having fun. And the project just
grew bigger and bigger and we sank into it head first without even realizing.
Soon we saw we had
our hands on something and the work grew exponentially larger than
anticipated. We took a step back and
realized that if this pet game project was going to lead anywhere, we needed to
focus all our efforts and just go full time into it. It was a big step to take, but it was a
natural decision for all of us. We laid out a very basic planning and time frame
to release a game, formalized our commitment on paper, and also consulted with
people having their own small businesses to get their take on it and learn what
to expect.
We knew a little of the indie gaming world and had some ideas on how to start a business, but looking back it really wasn’t much.The process of starting a company is like taking educated guesses one after the other: every time your guesses are better but the question is bigger.
We knew a little of the indie gaming world and had some ideas on how to start a business, but looking back it really wasn’t much.The process of starting a company is like taking educated guesses one after the other: every time your guesses are better but the question is bigger.
Burrito
Photomontage of the year.
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