Friday, August 22, 2014

So...What's Next?!

Hello there!

This week, BurritoMo and BurritoJo are taking over the blog to tell you what's coming up for Highlands!

We've been receiving our share of constructive feedback and are taking all of it into account. First and foremost: thanks to all of our testers and supporters! It's been very fun and helpful to read you guys. Now, here are some of the things we are currently working on for the next release:
  • We fixed the humongous screen problem! You can now resize the webplayer to fit your monitor, hooray!
  • We're making improvements on the UI.  We are converting those pesky numbers in simple and comprehensive icons. 
  • We have a new team member! A writer just joined us to help with story and dialogs.
  • The grey and very boring battle screen is getting a very much needed facelift. (see the image below)
  • New songs! (More epicness... but also some atmospheric soundscapes, for those who felt like they were watching LoTR while figuring out how to end a turn.)
  • A font. A FONT!!!
  • And much more... :B 

Also, new things are coming:
  • We will be introducing a new aspect of resource management: food. Because after all, building a resistance with no pizza shop in sight can wither the morale of the soldiers pretty quickly.
  • Leadership points will be used to accomplish actions other than just hiring some drunkard in the tavern.

 We will release a new build soon so stay tuned!

New modular buildings by BurritoLo

If you haven't already, you can ask for a beta key by e-mailing us at ! We are still taking all of your feedback so fire away and see you next week!

Friday, August 15, 2014

Come Play the First Beta!


The first beta of Highlands is up! 

Join us in a unique adventure and come try the game!

Contact us at to receive a free access key to the tutorial. 
Your feedback is very important to us, tell us what you think!

Goal of the Game 


Highlands is a turn-based strategy game set high up in the clouds. You play the heirs of a powerful family. After being sent in exile by your foes who sneakily took over your flying citadel with an army of treacherous swarm bots, you need to regain what is rightfully yours, find powerful allies and rally the population on the way.


Strategic Warfare: you must wisely decide which sectors are going to be defended and held and which ones are going to be regretfully abandoned to the enemy in order to push new frontlines. Special buildings will help you in your quest by opening up new options and giving you the extra help you need to confront the enemy in battle.

Resources management: your army needs leadership, morale, food and other resources to get stronger and advance in the game.  As it marches on it will unlock new territories and production areas where individual characters will be able to use their skills and gather resources.

Combat: where the two armies finally meet!  A simple card-game style of gameplay where your characters will be put to the ultimate test by destroying the invaders' forces.

Concept art of the battlescreen.

If you want to try out Highlands, e-mail us at to obtain a key and access the game on our website. Help us to create a unique game you'll love and enjoy!

Our website:
Facebook page:
Twitter account:  or @BurritoStudio

 There's more to come, so make sure to like us on Facebook and subscribe to our Twitter account and receive weekly news and announcement!

Greetings from the Burrito team!

Wednesday, August 13, 2014

It's Color Script Time!

 Good news everyone!
We're currently finishing the first floor of Highlands, and it's pretty exciting. We'll probably show some in-game screenshots in the next blogpost or so.

However, we have some pretty awesome concept sketches to show you today. We're working on the color script of the next levels in the game, and I think we captured something very interesting and moody. What do you guys think?

Art by BurritoLo and BurritoFrank

Art by BurritoFrank

Art by BurritoLo

Wednesday, August 6, 2014

Behind the scene - PART ONE

It's the middle of the week, and we thought we'd do a little special post to show you guys some ''behind the scene'' pictures. Beware, very uninteresting content ahead.

Hermit crab in french. We give a name to every stretch of work.

The Boring Part: Working

BurritoLo and BurritoFrank drawing like it's their last day on earth.

...and BurritoElo forever alone in her corner. With BurritoMo's placeholder.

Our programmer, BurritoAl, typing like crazy. And our game designer, BurritoJo.

BurritoLo guiding BurritoMau with the Laser of Wisdom.

When Our Programmer (tries to) Illustrate His Ideas - SPECIAL EDITION

If you can guess what the last icon is, we give you a burrito. For free.
This is scary.

...I don't even...

Friday, August 1, 2014

This week's blogpost is chaotic.


This week we worked on various game assets and we thought we'd show you a little sneak peek of everything we've done.

Let's begin with some concept art and sketches for the enemies; the swarms.

Art by BurritoFrank

Art by BurritoElo

Art by BurritoElo

We also worked on various mockups for the map.
We decided to change the ''corridor'' concept to a more organic ''sector'' concept. The map is still evolving and we're currently trying to break the angles with various props.

Finally, we (finally) came up with a design for Leoric, one of the main characters!
We did dropped the fabulous hips, but he's still a delicate flower... oh well, that's why we love him!

Art by BurritoMo and BurritoElo

That's all for today. Have a good weekend y'all!