Monday, September 15, 2014

Amazing time at Montreal Comiccon '14!

It has been a tremendous weekend at Montreal Comiccon!  It was our first showcase of the game on such a large scale and the public reaction was simply amazing.  Feedback from our playable demo really boosted our confidence in Highlands game mechanics and visual direction.  Most importantly, it has been an incredible opportunity to chat with a lot of gamers, meet colleagues and have fun!  A quick thanks to multijoueur.ca for helping with the setup and for promoting indie game dev locally.

Here are some pictures:













Tuesday, September 9, 2014

Busy Week!

Quite a busy week at the studio!

Our beta 4 build is fresh out of the oven for private testing with lots of improvements and new stuff!  We invite those who already have beta keys to give us feedback (the game link has been updated to the new version at www.burritostudio.com).

We are also giving out some more keys so feel free to contact us at betatesting@burritostudio.com and try it out!


New features:
 - More intuitive UI: no more text on screen!
 - A brand new map to test!  This map contains advanced combat scenarios and also resources management (food and leadership).
 - When a character loses strength (hit points) in combat, he is no longer healed automatically.  A character can thus have a strength of 14/17, that will slowly replenish up to 17 at a rate of 1 point per turn.

The later system really adds a cool dynamic to combats and will be prone to evolve in the next versions.


BurritoJo is Maintaining a Daily Developer Log


If you want to have a personal take on the daily challenges of a game developer go follow BurritoJo's thread at http://forums.tigsource.com/index.php?topic=43081.


Comiccon Starts Upcoming Friday!


Feeling adventurous and attending Montreal Comiccon?  Come see us at artists booth 2640!

Kickstarter Kick-Off in Three Weeks!


The countdown has started!  Lots of events will happen around this big milestone so stay tuned.

Monday, September 8, 2014

We're doing a Kickstarter!

Highlands is officially making a Kickstarter this october!

Team Burrito need your help to achieve our goal of making the great game that we've always had in mind!

We've spent the week preparing our kickstarter campaign so stay tuned for the official launch. If anybody isn't familiar with crowdfunding, here is a link to get Kickstarted!

This thursday we shot the raw footage for our Kickstarter trailer.  Here's an exclusive look at the behind-the-scene-award-winning-oscar-nominated-film-extraordinaire!

BurritoJo setting up the audio recording.

A  cool picture about BurritoJo not remembering his text.

BurritoFrank thinking about the meaning of life. And also his next Oscar.

Little technical problems.

Monday, September 1, 2014

We'll be at ComicCon Montreal September 12-14!

Visit us at Comiccon Montreal in two weeks!

Come say hi! if you are attending Comiccon Montreal from September 12 to 14.


There will be a playable beta of Highlands, new gameplay video, new artworks never seen before and much more!

All our team members will be here to answer your questions and listen to your comments.

See you there!








Friday, August 22, 2014

So...What's Next?!


Hello there!

This week, BurritoMo and BurritoJo are taking over the blog to tell you what's coming up for Highlands!

We've been receiving our share of constructive feedback and are taking all of it into account. First and foremost: thanks to all of our testers and supporters! It's been very fun and helpful to read you guys. Now, here are some of the things we are currently working on for the next release:
  • We fixed the humongous screen problem! You can now resize the webplayer to fit your monitor, hooray!
  • We're making improvements on the UI.  We are converting those pesky numbers in simple and comprehensive icons. 
  • We have a new team member! A writer just joined us to help with story and dialogs.
  • The grey and very boring battle screen is getting a very much needed facelift. (see the image below)
  • New songs! (More epicness... but also some atmospheric soundscapes, for those who felt like they were watching LoTR while figuring out how to end a turn.)
  • A font. A FONT!!!
  • And much more... :B 

Also, new things are coming:
  • We will be introducing a new aspect of resource management: food. Because after all, building a resistance with no pizza shop in sight can wither the morale of the soldiers pretty quickly.
  • Leadership points will be used to accomplish actions other than just hiring some drunkard in the tavern.
  • SCRAPS!

 We will release a new build soon so stay tuned!

New modular buildings by BurritoLo



If you haven't already, you can ask for a beta key by e-mailing us at betatesting@burritostudio.com ! We are still taking all of your feedback so fire away and see you next week!