Thursday, July 3, 2014

Cecaelia and the Countess revealed!

For reaching our first 100 "likes" on our official Facebook page ( here: https://www.facebook.com/burritostudio ), we released two main character designs: Cecaelia the warrior and her mother, the Countess.

The basic storyline will soon be revealed, so keep posted! :)


Design by BurritoMo and BurritoElo
Design by BurritoMo and BurritoElo

Wednesday, July 2, 2014

Island Shape Studies

As you may know, our story takes place on a flying citadel in the sky powered by a mysterious gas naturally stuck in the earth. After many centuries, the island grew bigger and humans built their industry around the artificial making of this strange gas.

We're currently figuring out the basic shape of the island, and we thought we'd share with you the results of this first draft.

Shape studies by BurritoLo

Tuesday, July 1, 2014

First Official Character Designs



We just finished the rough character designs of the main family members of the story. Hooray!
Now, some characters like Micah stayed pretty much the same, but some others (Leoric) went through a lot of changes. We had difficulties with this particular character mainly because:

     1. Personality-wise, he has this vibe that’s very difficult to grasp.
     2. He’s kind of the main hero.

We tried lots of things (we’ll probably post our sketches later on the blog), but I think we found something interesting. Tell us what you think!

 
Designs by BurritoMo and BurritoElo

Graphic Design Challenges and Stuff...




So here we are! We have a creative game designer, a talented programmer and me, an animation student who’s still learning her craft, and we all have this one thing in common: a great game idea. But building a video game comes with many challenges, especially for newcomers like us.


I specialize in 2D animation and illustration, and have no background whatsoever with graphic design. However, as an artist (and the only visual artist in the studio at its beginning), I had to be in charge of every visual aspect of the game: animation, illustration, concept art and map design, but also graphic design. I encountered a great deal of challenges trying to fit all these hats (and still do), but in the process I learned a lot about the making of a video game from scratch and I could experiment a lot, which is always awesome!

Here is an example of the UI evolution since this January.


UI by BurritoMo